![]() You’ll see the default camera position is too close to view the card. You won’t see the Nuke emblem - hey, where did it go? We saw it before. Press Tab over the Viewer to change to the 2D view. Right-click and choose 3D > ScanlineRender to insert a render node, and then connect the nodes as shown below.Ĭonnect the Viewer to the ScanlineRender node, and you have the most basic 3D system in Nuke. Keep its control panel open so you can manipulate the camera in the Viewer. Right-click on the Node Graph and choose 3D > Camera. 8.Ĭlick on an empty spot in the Node Graph to deselect all nodes. Tip:If you don’t like the standard navigation controls, open the Preferences control panel ( Shift+S), select the Viewers tab and change the 3D control type to Maya, Lightwave, or Houdini. Then, press F over the Viewer to frame the 3D view. Go ahead, pan, dolly, and rotate at will. Use the mouse (and the Alt key) to navigate through the workspace. 6.Ĭlick on the card and you select the node in the node tree and also the card inside the 3D workspace. The size of the card adjusts to the dimensions of the image. When an image is connected directly to a Card node like this, it is applied as a flat or “planar” map. You now see the 3D grid and the image mapped to the card. 5.Īlt- or Option-drag with the right mouse button to rotate around the origin point of the 3D workspace. In the 3D Viewer, the “pan” and “zoom” controls are exactly the same as what you’ve used for the node tree and the 2D Viewer, but let’s try “tumbling” to get a better view. Press the Alt key ( Windows /Linux) or the Option key (OS X), and drag with the middle mouse button to zoom or “dolly.” Drag to the left and you’ll zoom out. Perhaps zooming-out may improve the view. That sign is a little darker than expected, isn’t it? Actually, you can’t see the image yet because the default view of the 3D workspace is at the origin or center of the space. You’ll also see that “3D” is displayed on the view dropdown menu. How can anyone tell the difference? Check the lower-left corner of the Viewer and you’ll see an orientation marker for the three axes in 3D. Let’s see what it looks like in 3D.Īttach a Viewer to the Card1 node and Nuke switches the Viewer to 3D. Right-click over the nuke_sign.jpg node, and choose 3D > Geometry > Card. In the “3Dinteg_tutor.nk” project file, locate the backdrop node labeled “ Setting Up a 3D System.” You’ll see a Read node with the image you’ll use for this example. In this first example, you’ll create a basic 3D node tree, map an image to a 3D card, manipulate it, and then render the result back out to the 2D composite. ![]()
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